imod2vrml2(1)                                                    imod2vrml2(1)

       imod2vrml2 - Make a VRML2.0 model from an IMOD model file.

       imod2vrml2  [options]  IMOD_model  WML_file

       Convert an IMOD model file to the VRML 2.0 file format used by VRML
       viewers and as a common format for interchange of 3D models by 3D ani-
       mation and CAD programs.  The model will generally have similar
       attributes to those set in 3dmodv before the conversion.  Specifically,
       objects that are turned off will not be included in the VRML file.
       Scattered points will always display as shaded spheres ('geometry
       Sphere' objects), regardless of options are selected and all meshes
       should convert across as 'IndexedFaceSet' objects in the VRML/WML file.
       If object fill is off points should be generated using a 'PointSet'
       object, although these don't render in all VRML viewers.

       For shaded surfaces, the intensity levels may be quite different in the
       VRML viewer than in 3dmodv, depending on the settings in the viewer.
       If you are generating files for a particular VRML viewer, you can
       adjust the Material properties in 3dmodv to get the desired appearance
       in the viewer.  The Ambient setting will have no effect, so adjust
       intensity primarily with the Diffuse setting, and then with the Specu-
       lar and Shininess settings.  Transparency may also need to be set
       higher to achieve the desired level, as well to minimize artifacts from
       overlapping transparent surfaces which become more evident at some ori-

       -l     Use low-resolution meshes, if any are available.  The default is
              to use the highest resolution meshes contained in the model.
              Low resolution meshes can be produced with the -l option to

       -a     Output all objects (by default those switched off are omitted).

       -r     Groups all objects together in an 'imod_model' object and
              rotates this such that the Z axis become up in Y. This feature
              is useful when exporting to animation programs

       -g     Don't assign names to child geometries (by default they get DEF
              names in the form 'obj1_mesh' or 'cont2_pt1').

       -n     Output normals (off by default as most 3d programs which import
              VRML2 can generate their own normals if missing).  -c Show all
              contour lines (across all objects) in output VRML file.

       Andrew Noske, based on "imod2vrml" by Jim Kremer and David Mastronarde

       3dmodv, imodmesh, imod2vrml

       Email bug reports to mast at colorado dot edu, and CC to

BL3DEMC                              4.7.3                       imod2vrml2(1)