imodmesh(1) General Commands Manual imodmesh(1) NAME imodmesh - create a triangle mesh from IMOD contour data. SYNOPSIS imodmesh [options] model_files... DESCRIPTION imodmesh is used to create mesh data in an IMOD model file from closed or open contours. Each contour is connected to contours directly above and below by an algorithm that minimizes the total area of the trian- gles used to connect the contours. Branches in a volume are handled by combining contours in the same plane with additional points. Contours contained totally within other contours are considered to represent inside surfaces and will be connected to the outer surface where appro- priate. Open and Closed Contours Most modeling of structures in a plane is done with closed-contour objects, where the brightly lit surface is on the outside of the con- tours. An open-contour object can be used instead to represent an extended sheet or a structure that is cut open on one side. In this case, there is no obvious way to define the inside and outside of the contours, and the program will assign the outside surface based on the direction that contours are drawn. Specifically, the outside of a sur- face formed by a connected set of contours is determined by direction of the contour at the lowest Z in that set; higher contours are auto- matically inverted if necessary to maintain a consistent outside face. If you are facing the surface from the side that you want to be brightly lit, the lowest contour should progress (point number should increase) from left to right. This rule will cover most situations, but if you are skipping sections in an irregular fashion that requires multiple passes to form all connections, then you need to use a consis- tent direction for the lowest contour in each set of contours that are connected on the first pass. If a contour is going the wrong way, you can correct it in 3dmod with Edit-Contour-Invert. If the entire sur- face is facing the wrong way, you can invert the polarity of the sur- face at the level of the whole object; use Edit-Object-Type to define the "Front Surface" as being "Inside" rather than "Outside". You can also turn on "Light both sides" in the Model View Object Edit dialog to avoid lighting direction issues. When meshing open contour objects, imodmesh will attempt to connect all contours between sections, regardless of proximity, because it cannot use overlapping areas to assess whether contours should be joined. It will pair up the closest contours first, which should lead to correct results in most cases. If incorrect connections occur, contours can be assigned to different surfaces in 3dmod, and the -S option can be used to mesh only contours within each surface. If only some of the contours in an object need to be open, such as if the object is only partially cut open, then individual contours in a closed-contour object can be defined as open with the Edit-Contour-Type window in 3dmod. Imodmesh will properly join these open contours to each other and to the closed contours in the same object. The inside of one of these open contours is defined in the same way as if the con- tour were closed, and overlap of enclosed area is used to assess whether such contours should be connected, so using open contours in a closed-contour object may give superior results to using open-contour objects. Two cautions should be noted when using open contours in closed-contour objects. First, when there is a branch involving an open contour, the open contour will be joined with one or more closed contours on the same section to form a merged open contour that pre- serves the open ends; but if such branching requires two open contours on the same section to be joined, the surface will not be meshed cor- rectly. The way around this is to use gaps insteads of open contours (see "Gaps and Phantom Extensions" below). Second, if the line con- necting the start and end of an open contour would intersect the rest of the contour, difficulties will arise if that contour has to be joined with another on the same section. The solution to this problem is to use invisible extensions to make the contour encompass the whole area with contours in the object (see below). Caps A cap is used to close off a surface at a place where a contour is not connected to another contour on the adjacent section. Imodmesh will create such caps when you use the -c or -C option. If the unconnected contour is relatively round, imodmesh inserts a single point above or below the contour, and connects that point to all of the points in the contour. If the contour is more than twice as long as it is wide, the program will insert two or more points along the long axis of the con- tour and connect them appropriately. There are several situations in which you may want to create your own caps by hand, such as if only some of the unconnected contours on a section should be capped, or if the cap created by imodmesh is inadequate. To create a simple cap by hand, just create a contour with one or two points either directly above or directly below the one you want capped. To create a complex cap, for example to cap off a U-shaped contour, create a contour on the adjacent section with as many points as needed to describe the cap, then use Edit-Contour-Loopback to make the contour be a complex cap that encloses no area. Inside Contours A contour that is completely contained inside another contour of the same object is assumed to describe a surface that faces in the opposite direction. Typically, this means that an inner contour is assumed to face inward rather than outward. In fact, contours may be nested to any level, with the outermost contour facing outward, the next one in facing inward, the next one in facing outward, etc. Connections will be made appropriately, i.e., only between contours that are facing the same direction. In addition, three kinds of transitions can be han- dled. First, if there is a transition from an annulus (one contour inside another) to a single, simple contour that encloses all of the area covered by the inside contour on the adjacent section, then the inside surface is assumed to end and will be capped, if caps are being made. Second, if there is a transition from an annulus to a single contour that is shaped like a horseshoe, and does not enclose the area over the inside contour, then the horseshoe-shaped contour will be divided into an inside and an outside contour for the purpose of con- necting to the two contours on the adjacent section. This transition is tricky and may not be handled correctly, especially if more than one inside contour is involved in the transition, or if two such transi- tions occur in close proximity. If problems arise, try to avoid having more than one transition occur across a given pair of sections, and make the points at the tip of the horseshoe (where the contour will be divided into two) be close together. Finally, a branch may emerge from the inside of an inside contour just as it may from a normal, outside contour. Fine-grained Display Information Imodmesh will encode some fine-grained display information into the mesh, specifically, color, transparency, 3D width changes, and stored values. In addition, 3D width, point size, or symbol size can be used to set the diameter of a tubular mesh around open contours. Contour- specific and point-specific properties will always be encoded into the mesh. This means that you cannot see changes in these properties with- out remeshing the model. The treatment of surface-specific properties depends on whether the -S option is entered to connect contours only within surfaces. If this option is not given, then surface-specific properties are encoded in the mesh as well, and changes in these prop- erties will not be seen unless the model is remeshed. If the option is given, then the surface-specific properties are not included in the mesh but are applied during display and can be changed dynamically. Connection numbers can be assigned to either points or contours and Imodmesh will use these numbers when making the mesh. Point connection numbers can be used to force the mesh to join particular pairs of points between two contours. See the Fine Grain dialog help for more details. To force a connection between two contours that do not over- lap, give them both the same connection number. To prevent a connec- tion between contours that do overlap, give them different connection numbers. If only one of a pair of contours has a connection number it will be ignored when deciding whether to join them. Gaps and Phantom Extensions A gap in a contour can also be defined to occur after an individual point, either with the Fine Grain dialog or with a hot key in 3dmod. A gap at the last point in a closed contour can be used interchangeably with defining the contour as open in most situations. One place where the program makes a distinction is when there are other points with gaps adjacent to the ends of an open contour. You can add such points in order to make an invisible extension of the contour to enclose other parts of the object that need to be meshed with the open component. Such added points will be referred to as phantom extensions. The typi- cal case is when you are modeling a sheet (such as a fraction of a cell membrane) to which other components such as vesicles attach. The most reliable way to get this case to mesh properly is to add two or three points to a contour so that it encloses the entire image on the side of the sheet containing the rest of the components in that object, then define gaps to make the added segments invisible. In order for the program to recognize this situation for a closed-con- tour object, the contour must be defined as open, and you must have at least two phantom segments adjacent to the opening. The segments can all be at the start, all at the end, or at both the start and the end. You may need to add phantom extensions to only one or a few contours. If any contours do have phantom extensions, then the extensions will be added to all open contours in the object that do NOT have any gaps adjacent to the opening, provided that the opening is sufficiently large relative to the length of the contour. For such a contour, the program will find the nearest contour in Z that does have extensions and simply copy the extensions from that contour. Thus, you may have to draw new extensions at places where the endpoints very differently. The automatic attachment of extensions could fail. If the program fails to attach an extension to a contour (because it is very long and convoluted relative to the distance between its ends), then you need to add extensions to the contour. If the extensions are added by mistake to an open contour that is not part of the sheet, then change the con- tour to closed and define a gap at its last point. The meshing code will try to match up corresponding gaps between sec- tions and connect their endpoints. Adjacent gaps are combined into one for the purpose of connecting endpoints. Here also open contours are treated specially. Connections are created in three stages: 1) If both contours are open and there is at least one gap adjacent to the opening, the program connects the two openings together. 2) The pair of remaining gaps with the least distance between their midpoints is found and connected provided that this distance is no big- ger than the largest gap opening. This process is repeated until all gaps have been considered. 3) If both contours are open and neither opening has been paired with another gap yet, the two openings are connected. In each of these cases, the connections are added only if none of the points at the ends of the two paired gaps have a connection number defined. Thus, you can prevent an erroneous pairing and connection of two gaps by defining a connection number on one of the four endpoints. If two gaps fail to be connected by this procedure and artifactual tri- angles are added in the gap, then you need to define connection numbers at one or both ends of the gap by hand. See the Fine Grain dialog help for more details. Tilted Contours The program's meshing routines assume that contours are flat in the X/Y plane and located at integer steps in Z. However, it will first ana- lyze the contours of an object to find out if they deviate from flat- ness. If they do, it will find an average orientation of the contours in each surface and rotate the contours into the X/Y plane. It then meshes the rotated contours and rotates the mesh back to the original orientation to fit the contours. In order for this to work, two rules must be followed. First, all the contours in a surface must have very nearly the same orientation. An object can have contours in different orientations as long as they are assigned to different surfaces. Sec- ond, the average spacing between contours must be at least one pixel in the direction perpendicular to the plane of the contours. This spacing will be maintained when you model in the slicer window with the Lock button on and step between slices with the PageUp and PageDown keys. Stored Parameters All of the parameters used to mesh an object are stored in the object. Most of these stored values are presented in the Remesh panel of the 3dmod Model View Object Edit window, where they can be modified and used to remesh the object. By default, the stored parameters will be ignored and replaced when you mesh with Imodmesh. However, with the -u option, you can use the stored parameters instead of having to enter the options specifying them. When you do use stored parameters, any option entries that you make will override specific stored values. In addition, a set of "-no" options are available for turning off options selected in the stored parameters. OPTIONS -u Use parameters stored in each object to set options for meshing. -c This option will cap off the ends of objects at their extreme limits in Z. -C This option will cap off all unconnected contours. -D list of Z-values This option can be used with the -C option to keep caps from being made on certain sections. The list of Z-values (a comma- separated list of ranges) should specify the Z-values at which contours are missing for whatever reason. An unconnected con- tour on an adjacent section will not be capped. -p value Don't make connections unless a given percentage of the contour overlaps with contours above and below. The valid range is 0 to 100. The default is 0, which means that any amount of overlap will cause a connection to be made. This option is ignored dur- ing the -f option's second pass through the data. -s Normally connections are only made to adjacent sections in the image data. This option allows connections through sections containing no data. Note that with this option alone, the sec- tions must contain either no data or whatever is considered to be a full amount of data. -P value Do the given number of passes through the contours, connecting contours that are progressively farther apart in Z on each pass. In the simplest case, contours up to 2 sections apart will be connected with 2 passes, etc. However, when the -s option is also given, the program will connect contours across gaps with no data at all on the first pass, then connect contours that are even farther apart in Z on the next pass, etc. To avoid gener- ating unintended connections, use both -s and -P and use the minimum number of passes needed to make the desired connections. -S This will forbid contours with different surface numbers from being connected. Contours with the same surface number sections will be connected, but ones with different surface numbers will not. Thus, if you use surface numbers at all, you must make all of the contours that belong in one meshed entity have the same surface number. Contour connection numbers would be an easier way to control a small number of misconnections. -I Ignore time values and connect contours at different times. By default, a model drawn on multiple image files (referred to as different times in 3dmod) will be meshed by connecting only con- tours with the same time values. This option can be used to override this behavior, in case the contours contain inappropri- ate time information. -f Force more connections. Do a final pass through the contour data and make any leftover connections with no requirement for contour overlap. This pass occurs after any multiple passes selected with the -P option. Only contours on sections that would ordinarily be connected without the -P option will be con- nected. If this option makes undesirable connections, use con- tour connection numbers. -t list Open contours are by default connected together in a mesh if possible. This option causes a tube-like mesh of diameter given by the line width to be created instead, for objects in the list (comma-separated list of ranges). Closed contour objects included in the list will be meshed as usual. -d diameter Override the default diameter used for making tubes with the -t option. The diameter is given in pixels, the default value is the 3D line width of the current object. In addition, -1 or -2 can be entered to set the diameter from the spherical point size or from the symbol size, respectively. Either of these items can vary from point to point. -E Cap the ends of tubes made with the -t option. -H Cap the ends of tubes with hemispheres (domes) instead of flat disks. If you use this option, you do not need the -E option. These two options are only way to get tubes capped and are inde- pendent of the -c and -C options. -T Do more time consuming calculations by searching exhaustively through all possible sets of connections instead of guessing at one initial connection. This may help reduce artifacts in some cases. This flag can cause the computation to take an order of magnitude more time. -o list of object #'s Do operations only on objects in the list of numbers. The list can consist of comma-separated ranges (e.g., 1,7-11,13-17,19). Without this option, all objects are scanned for skinning. -R value Tolerance value for point reduction, given in pixels. With this option, the number of points is reduced by removing ones which are less than a certain distance from the remaining line seg- ments. This will remove points selectively from relatively straight segments and not from tight corners. A tolerance value of about 0.25 can substantially reduce the number of points with little perceptible change in the model; larger values could be used to get models that mesh and display faster. -i value Form a mesh between contours at z-values that are a multiple of the given z-increment. -z minimum,maximum,[increment] Filters which contours will be considered while meshing. Con- tours less then the minimum value and greater then the maximum value will be skipped. An optional increment value will cause only z-values that are a multiple of the given increment to be meshed. -x minimum,maximum -y minimum,maximum Exclude triangles from the mesh if they are outside the given limits in X or in Y. This is an alternative to using clipping planes to chop off surfaces at the edge of the data set, although the result will be more ragged than using a clipping plane. -l Form a low resolution mesh. Any new mesh data created by this run of the program will be marked as low resolution mesh. Existing low resolution mesh will be replaced but existing high resolution mesh will be retained. If tolerance and z-increment values are not entered with the -R, -i, or -z options, rela- tively large default values are used to generate a coarse mesh. The low resolution mesh can be toggled on and off in the 3dmod Model View window with the View-Low Res menu entry or the "R" hot key. -F value This option sets the criterion Z difference for deciding whether contours are flat enough to mesh without rotating. If the value is nonzero, the program will determine the maximum Z extent of all contours in the object. If the Z difference is greater than the criterion, it will mesh each surface separately after find- ing the best rotation angles for it. The default value is 1.5. -a Append the mesh data to objects, replacing only the existing mesh in the given range instead of replacing the entire mesh. This option would be used to "edit" a mesh that has problems, by skinning only a few Z planes with the -T option. -e Erase all mesh data instead of creating new data. Other options besides -l and -o are ignored. -n Recompute the normals in the existing mesh, without computing a new mesh from contours. Other options besides -l and -o are ignored. -n Rescale the normals in the existing mesh by the value given in the -Z option. -Z scale A scaling multiplier applied to the z values of normals. The default value is 1.0. -noc -noC -nos -noS -noI -nof -noE -noT Turn off the corresponding option when using stored parameters. -noD Remove any restrictions on Z values to cap to when using stored parameters. -not Do not mesh open objects as tubes when using stored parameters. -nox -noy -noz Remove any limits on X, Y, or Z coordinates when using stored parameters. -B Make mesh output backward-compatible to IMOD before 3.6.14 if possible. Regardless of this option, if a mesh contains fine- grained display changes, then it will be encoded in a new-style mesh, which results in a 20% smaller model file. This option can be set automatically for all runs of imodmesh by setting the environment variable IMODMESH_OLDMESH. FILES A backup file of the original model is created with the ~ extension. AUTHORS Jim Kremer and David Mastronarde <mast at colorado dot edu> SEE ALSO 3dmod, 3dmodv, reducecont The algorithm in imodmesh is based on: Fuchs, H., Kedem, Z.M., and Uselton, S.P. 1977. Optimal surface recon- struction from planar contours. Graphics and Image Processing, 20: 693-702. Shantz, M. 1981. Surface definition for branching, contour-defined objects. Computer Graphics, 15: 242-267. BUGS The algorithm for finding the set of triangles with minimum area is currently quadratic; that is, execution time is proportional to the square of the number of points in the contours being connected. imodmesh can bog down badly if there are too many points; point reduc- tion with the -R option will solve this for now. Here are some things that will create strange-looking meshes: Contours on the same section that overlap. There is now a function that eliminates modest amounts of overlap before meshing. Two unconnected branches that overlap in the next section. Setting a threshold for percentage overlap with the -p option may keep them from being connected incorrectly. Two overlapping horseshoes that open in different places. The program would need to recognize this situation and split both into inside and outside contours before trying to join them. IMOD 4.11.0 imodmesh(1)