imod2vrml2(1) General Commands Manual imod2vrml2(1) NAME imod2vrml2 - Make a VRML2.0 model from an IMOD model file. SYNOPSIS imod2vrml2 [options] IMOD_model WML_file DESCRIPTION Convert an IMOD model file to the VRML 2.0 file format used by VRML viewers and as a common format for interchange of 3D models by 3D ani- mation and CAD programs. The model will generally have similar attributes to those set in 3dmodv before the conversion. Specifically, objects that are turned off will not be included in the VRML file. Scattered points will always display as shaded spheres ('geometry Sphere' objects), regardless of options are selected and all meshes should convert across as 'IndexedFaceSet' objects in the VRML/WML file. If object fill is off points should be generated using a 'PointSet' object, although these don't render in all VRML viewers. For shaded surfaces, the intensity levels may be quite different in the VRML viewer than in 3dmodv, depending on the settings in the viewer. If you are generating files for a particular VRML viewer, you can adjust the Material properties in 3dmodv to get the desired appearance in the viewer. The Ambient setting will have no effect, so adjust intensity primarily with the Diffuse setting, and then with the Specu- lar and Shininess settings. Transparency may also need to be set higher to achieve the desired level, as well to minimize artifacts from overlapping transparent surfaces which become more evident at some ori- entations. OPTIONS -l Use low-resolution meshes, if any are available. The default is to use the highest resolution meshes contained in the model. Low resolution meshes can be produced with the -l option to imodmesh. -a Output all objects (by default those switched off are omitted). -r Groups all objects together in an 'imod_model' object and rotates this such that the Z axis become up in Y. This feature is useful when exporting to animation programs -g Don't assign names to child geometries (by default they get DEF names in the form 'obj1_mesh' or 'cont2_pt1'). -n Output normals (off by default as most 3d programs which import VRML2 can generate their own normals if missing). -c Show all contour lines (across all objects) in output VRML file. AUTHORS Andrew Noske, based on "imod2vrml" by Jim Kremer and David Mastronarde SEE ALSO 3dmodv, imodmesh, imod2vrml BUGS Email bug reports to mast at colorado dot edu, and CC to andrew<DOT>noske<AT>gmail<DOT>com. IMOD 5.2.0 imod2vrml2(1)