point2model(1) General Commands Manual point2model(1) NAME point2model - Convert point listing to IMOD model file SYNOPSIS point2model [options] point_file model_file DESCRIPTION Point2model will convert a text file with a simple list of 3D point coordinates, one per line, to an IMOD model. The file can be in one of four forms: each line consisting of X and Y coordinates, where a Z of 0 will be assumed; each line consisting of X, Y, and Z coordinates; each line having a contour number followed by the X, Y, Z coordinates; or each line having an object number and a contour number followed by the X, Y, Z coordinates. The objects and contours can be numbered from either 1 or 0. The last three forms correspond to the different forms that can be output by the companion program, Model2point. In each of these three cases, a general value can be present after the coordi- nates for every point or for the first point in a contour. When con- tour numbers are not contained in the file, there are options to place points into different contours based on the number of points or their Z values. In addition to options for processing the coordinates, there are sev- eral options for setting properties of the model or objects. These are provided to save having to edit a model in 3dmod, a convenience that becomes significant when models are produced repeatedly at the command line or by a script. Other such options could be added easily. If you intend to take the model directly into a processing program like Tiltalign, Beadtrack, or Ccderaser, without resaving it from 3dmod, you need to use the -image option so that coordinates will be treated correctly. OPTIONS Point2model uses the PIP package for input (see the manual page for pip). Options can be specified either as command line arguments (with the -) or one per line in a command file (without the -). Options can be abbreviated to unique letters; the currently valid abbreviations for short names are shown in parentheses. -input (-in) OR -InputFile File name Input text file with points. If this option is not entered, the first non-option argument will be used for the input file. -output (-ou) OR -OutputFile File name Output file for model. If this option is not entered, the sec- ond non-option argument will be used for the output file. -open (-op) OR -OpenContours The default is to make all objects be closed contour type. This option and -scat can be used to make all objects be open or scattered, respectively. -scat (-sc) OR -ScatteredPoints Make objects be scattered point type -number (-nu) OR -PointsPerContour Integer Maximum number of points per contour. The default is to put all points into one contour. This option is not allowed if the point file has contour numbers. -planar (-pl) OR -PlanarContours Start a new contour at each new Z value encountered when reading sequentially through the lines of input. This option is not allowed if the point file has contour numbers. -zero (-ze) OR -NumberedFromZero Objects and contours are numbered from 0 instead of 1 -zcoord (-zc) OR -ZCoordinatesFromZero Z coordinates of points are 0 instead of -0.5 at the bottom of the volume. In IMOD models, integer Z values are defined as being located in the middle of a pixel in Z, which makes model coordinates range from -0.5 to NZ - 0.5 for a volume of NZ slices. Use this option if the point coordinates range from 0 to NZ instead, i.e., if the fractional part of a Z coordinate corresponds to its fractional position within a pixel in Z. -sizes (-si) OR -PointSizes Each line has an individual point size (radius) after the Z coordinate. Values and sizes can both be present. -default (-d) OR -SetAsDefaultSize If individual point sizes are present and the size for a point matches the default size for the object entered with the -sphere option, store a size of -1 so that it will continue to have the default size if that is later changed. Otherwise, the value itself will be stored for the point. -values (-va) OR -ValuesInLastColumn Integer Use this option to indicate that lines have a general value at the end, after the Z coordinate. Enter 1 to have the value stored as a point value, or -1 to have the value stored as a contour value. With point values, a value must appear on every line. With contour values, the first point in each contour must have a value, and values on later points in a contour will be ignored and need not be present. Note that if a file has values and this option is not given, the coordinates will NOT be read correctly unless the file has both object and contour numbers, because the program will think that the X coordinate is a con- tour number. -flags (-f) OR -DisplayFlags Integer This entry is a sum of flags controlling display options, cur- rently including just 1 to turn on the option to "Show stored values" in the Model View Edit Objects Values panel, and 2 to turn on the option for false color. -times (-ti) OR -TimesForContours Use this option to indicate that contours have time indexes. These indexes should appear after point sizes, if any, just for the first point in a contour. If there are point or contour values, the time should be before the value. -circle (-ci) OR -CircleSize Integer Turn on display of circles of this size (radius) at each point. If the points form open contours that progress through Z, this option will let you see them in the Zap window of 3dmod without having to edit the object. -sphere (-sp) OR -SphereRadius Integer Turn on display of spheres of this radius at each point. Use this option to see scattered points in 3dmod without having to edit the object. -width (-w) OR -LineWidthIn2D Integer Line width for the object in 2D displays like the Zap window. This sets the same line width as in the 3dmod Edit Object Type dialog. -thick (-th) OR -LineThicknessIn3D Integer Line width for the object in the Model View display. This sets the same value as the 3D line width in the Line panel of the 3dmod Model View Edit Objects dialog. -color (-co) OR -ColorOfObject Three integers Color to make an object; enter red, green, and blue values rang- ing from 0 to 255. To assign colors to multiple objects, enter this option multiple times. (Successive entries accumulate) -name (-na) OR -NameOfObject Text string Name to give an object; enter a text string, enclosed in quotes if it contains spaces. To assign names to multiple objects, enter this option multiple times. (Successive entries accumu- late) -image (-im) OR -ImageForCoordinates File name Make the model's coordinate system match this image file. This is not needed for loading the model onto this image in 3dmod, but will allow the model to be used together with this image file in various programs (e.g., Beadtrack) without having to load it into 3dmod and save it. As of IMOD 4.10.30, this entry also sets the pixel size in the model header. -volume (-vo) OR -VolumeSizeXYZ Three integers Size of a volume in X, Y, and Z to store in the "max" fields of the model header. Correct max values are needed for some opera- tions such as rotation in Imodtrans. By default, the program stores max values that are a few pixels past the actual data, or the size of an image file if one is entered with -image. This entry overrides a size from such an image file. -pixel (-pi) OR -PixelSpacingOfImage Three floats Set the reference scaling information of the model to the given X, Y, and Z scale factors, which would correspond to the pixel spacing in an image file header. The entry together with -ori- gin provides an alternative to the -image option, so -image can- not be used together with -pixel or -origin. Like -image, these entries are not needed for loading the model into 3dmod together with an image file of the same scaling, but would be useful for loading into 3dmod with an image at a different binning, or for use in other programs that require the scaling to be correct. As of IMOD 4.10.30, this entry also sets the pixel size in the model header. -origin (-or) OR -OriginOfImage Three floats Set the reference information of the model to the given X, Y, and Z translations, which would correspond to the origin in an image file header. -modpix (-m) OR -ModelPixelSize Floating point Pixel size to assign to model header, in nanometers. This option can be entered along with -image or -pixel and overrides the pixel size in the image file header or entered with -pixel, respectively. -zscale (-zs) OR -ZScaleOfModel Floating point Z scale to assign to the model, corresponding to the value set in the 3dmod Model Header and Model View Edir Controls dialogs. This Z-scale is separate from the pixel spacing in Z and is used for display, quantitative measurements, and determination of the normals to the surface. -help (-h) OR -usage Print help output -StandardInput Read parameter entries from standard input AUTHOR David Mastronarde (mast at colorado dot edu) SEE ALSO model2point IMOD 5.2.0 point2model(1)