Information Window Menus
- File Menu
- New Model: Clear current model and creates a new one.
- Open Model: Load a new model file.
- Reload Model: Reload the current model from file.
- Save Model: Save model file to current file name.
- Save Model as...: Save model file, and prompts for a name.
- Write Model as -->: Write model to one of the following
formats.
- Imod – native model format.
- Wimp – Used on BL3DEMC VAX machine.
- NFF
- Synu – San Diego format.
- Set Snap Dir...: Set a directory to put snapshots into. The
same directory will be used for model snapshots.
- Gray TIF Snaps: This entry is a checkable option; when it is
checked, TIFF snapshots of all image windows will be saved as 8-bit gray scale.
- JPEG Quality...: Set the quality factor for JPEG snapshots;
this entry does the same thing as modifying the quality in the 3dmod
Preferences dialog.
- Memory to TIF: Save entire color image from memory to TIFF
file.
- Extract File...: Extract portion of current image file
selected by the rubber band in the top Zap window, using the trimvol command
that would be produced with the I button in that window. If there is
no rubber band in a Zap Window, it extracts the whole area shown in the top
Zap window. Flipping is included if the image is loaded flipped. A single
slice is extracted if the Lo and Hi fields are empty; otherwise
those fields specify the range in Z.
- Save Info Text...: Save the contents of the text box at the
bottom of the Info window to a file.
- Quit: Exit program.
- Edit Menu
- Model -->
- Header...: Settings.
- Whether model will be drawn or not [t]
- The Z scale for viewing the model
- The resolution (spacing between points)
- The pixel size in real units (nm, um, mm)
- Offsets...: Shift model data in X, Y, and Z.
- Clean: Delete all objects that have no points.
- Object -->
- New: Create a new object.
- Delete: Delete current object or all selected objects.
- Type...: Edit Object type.
- Color...: Opens requester for changing object color.
- Move...: Move all contours in object to a different object.
- Combine: Combine all selected objects into one object.
- Info: Print information on running imodinfo.
- Clean: Delete empty contours from object.
- Break by Z: Break all contours in object into separate ones by
Z.
- Flatten: Flatten all contours in object to lie in single Z
plane.
- Renumber...: Move the current object to a new object number.
- Surface -->
- New: Create a new contour on a new surface. [N]
- Go To...: Go to a different surface.
- Move...: Move contours to new surfaces within object.
- Delete: Delete all contours in the current surface.
[Ctrl-Shift-D]
- Contour -->
- New: Create a new contour. [n]
- Delete: Delete current contour or all selected contours. [D]
- Move...: Move current contour to a new object #.
- Copy...: Copy contours to new object or new Z level.
- Sort: Sort all contours in an open or closed contour object by
their Z values. Note that this operation cannot be undone.
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- Break...: Break a contour into two contours.
- Join...: Join two contours together.
- Break by Z: Break a closed contour into separate ones by Z.
- Fill in Z: Add point at each Z level skipped by existing points.
- Loopback: Add duplicate points in reverse to make a complex cap.
- Invert: Invert the order of points in the current contour.
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- Info: Print area and length of current contour.
- Auto...: Open window for making new contours using threshold.
- Type...: Select a surface, time index or label for a contour.
- Point -->
- Delete: Delete Current point. [Delete]
- Size...: Set size of individual points.
- Distance: Show distance between model points.
- Value: Show current voxel value.
- Sort by Z: Sort points in contour by their Z values.
- Sort by dist: Sort points in contour by interpoint distance so
that sucessive points are as near to each other as possible.
- Image -->
- Flip: Exchange Y and Z dimensions of the image data.
- Process...: Process images by filtering.
- Reload...: Reload image data with current contrast.
- Fill Cache: Fill the image cache if there is one.
- Cache Filler...: Open window to control cache filling.
- Movies...: Open window to control range and speed of movies.
- Fine grain...: Open window to set fine grained display properties.
- Angles...: Open window to save and restore slicer angles.
- Scale bar...: Open window to draw scale bars in windows.
- Options...: Open window to set program preferences.
- Image Menu
- ZaP: Open a Zoom and Pan modeling window. [z]
- Multi-Z: Open a Multi-Z window for displaying successive
slices in an array of small panels.
- XYZ: Open the XYZ slice viewing window.
- Slicer: Open Window showing a sliced view of the image data. [\]
- Model View: Open a 3dmod model view (3dmodv) window. [v]
- Pixel View: View pixel values in a grid.
- Graph: Open the Image Graph window. [G]
- Locator: Open window showing subarea of active zap window.
- Isosurface: Open model view window with isosurface display of
image data. [U]
- Tumbler: Open 3-D projection window.
- Special Menu
- Bead Fixer: Open a window for doing basic operations on a
fiducial model.
- Line Track: Open window to allow automated tracking along a
line (e.g., membrane) between marked points, and from one slice to the next.
- Bead Helper: Open Andrew Noske's plugin with tools to help fix
large fiducial models.
- Drawing Tools: Open Andrew Noske's plugin with some modeling
tools, including a tool to draw or modify a contour with a circular cursor.
Help Index