imodmop(1)                                                          imodmop(1)



NAME
       imodmop - extract image data inside of IMOD model contours

SYNOPSIS
       imodmop [options] <model_file> <image_file> <image_output_file>

DESCRIPTION
       The "mop" in imodmop stands for MOdel Painter; the program can be used
       to color in data inside of model contours.  It will operate on all
       modes of input data, included Fourier transforms and color images in an
       MRC file.  Its output file can be either the same mode as the input
       data, or an RGB file where the pixels have been colored by the colors
       of the model objects.  In addition, the painted output can be directed
       through Xyzproj to produce projections at a series of tilt angles
       around one axis, an operation formerly done by a program called imodc-
       mopp.  Again, this output can be monochrome or color.

       By default, the program operates only on closed contour objects, but
       open and scattered point objects can also be used.  For open contours,
       it is possible to paint a cylinder of data around each contour by spec-
       ifying the object number and a diameter for the cylinder.  There are
       options for painting either circles or spheres of scattered point
       objects; if the points have individual sizes they will be used as the
       radius for each area painted.

       Contours in a closed contour object may be nested to any level, and
       regions that are topologically inside the surface (odd nested levels)
       will be painted, and enclosed regions that are topologically outside
       (even nested levels) will be cleared (e.g., the holes will be excluded
       from donuts).  An object defined as having its front face inside
       instead of outside will be treated in the reverse fashion, i.e., odd
       levels will be cleared and even levels will be painted.  The painting
       is done in two passes, with outside-facing objects done first, then
       inside facing-ones.  This means that if you have one object inside
       another and you want to paint the region between the two, then you need
       to define the inner object as inside-facing.  However, then you will
       not be able to paint any other objects inside of that, since they will
       be cleared by the painting of the inside-facing object.

       The data need to be scaled for output in two different situations: when
       a color volume is being produced, and when a projection series is being
       produced.  In the first case, scaling can be controlled with the -scale
       option.  In the second case, data are scaled to bytes after projection
       regardless of whether monochrome or color projections are being made.
       The scaling here can be controlled with the -bw option in either case.
       In addition, the differential scaling through the series of angles by
       Xyzproj is controlled with the -constant option.  Some experimenta-
       tion may be needed to get reasonable results.

       If you are modeling in an FFT, you can load the FFT into 3dmod
       either non-mirrored or mirrored.  However, if you load it mirrored (the
       default), then be sure to model only in the right half of the FFT.

   Options
       Imodmop uses the PIP package for input (see the manual page for
       pip).  Options can be specified either as command line arguments
       (with the -) or one per line in a command file (without the -):

       -xminmax OR -XMinAndMax   Two integers
              Starting and ending X index coordinates to extract into the out-
              put volume (numbered from 0).  The default is to produce an out-
              put volume the same size as the input.  The X and Y range of the
              output cannot be modified if the input is a Fourier transform.

       -yminmax OR -YMinAndMax   Two integers
              Starting and ending Y index coordinates to extract into the out-
              put volume (numbered from 0).

       -zminmax OR -ZMinAndMax   Two integers
              Starting and ending Z slices to extract into the output volume
              (numbered from 0).

       -border OR -BorderAroundObjects     Integer
              Use this option to extract just the volume necessary to contain
              all of the objects being painted, with the given border added in
              X and Y.  For tubular lines, the radius of the tube is taken
              into account in determining the limits to extract in X and Y,
              but the limits in Z are determined just from the points on the
              contours.  For scattered points, the radius of each point is
              taken into account in determining limits to extract in all 3
              dimensions.  If Z limits are entered with the -zminmax option,
              then they supercede the Z limits computed from the objects with
              this option; this is the way to get extra slices in Z.  This
              option cannot be used with -xminmax or -yminmax.

       -invert OR -InvertPaintedArea
              Paint outside model contours instead of inside.  This is accom-
              plished by painting inside the contours, then subtracting the
              painted volume from the original volume.  This option cannot be
              used when making colored data because the color is not defined
              outside of model objects.

       -reverse OR -ReverseContrast
              Reverse the contrast by subtracting each value from the file
              maximum before painting.  The intensity range being operated on
              thus ranges from 0 to the original max minus the min.  For color
              input data, each channel is subtracted from 255.  FFT input data
              may not be reversed.

       -thresh OR -Threshold     Floating point
              Set values below the given threshold to zero.  If contrast is
              being reversed, the threshold will be converted to the appropri-
              ate value to use after the reversal, so a value in the original
              data can be used.

       -fv OR -FillValue    Floating point
              Value with which to fill the background pixels that are not
              painted with image data.  This is a value on the same scale as
              the values in the input volume, before any reversal of contrast.
              If you enter a value and also select contrast reversal, the
              value is subtracted from the file maximum before being tested
              for whether it fits in the range for the data mode.  The default
              is 0.

       -fc OR -FillColor    Three floats
              Relative values for scaling the value for background fill into a
              red, green, and blue components for color output.  The values
              should be between 0 and 1.  The default is 1,1,1.

       -objects OR -ObjectsToDo       List of integer ranges
              Paint only for the given list of objects.  The default is to do
              all closed contour objects, all scattered point objects if
              -2dscat or -3dscat is entered, and any open contour objects
              listed with -tube.

       -2dscat OR -2DScatteredPoints
              Paint scattered point objects, but paint only a circle in the Z
              plane of each point.  This would be useful for 2D FFTs.

       -3dscat OR -3DScatteredPoints
              Paint scattered point objects with each point treated as a
              sphere.  Options -2dscat and -3dscat are mutually exclusive.

       -tube OR -TubeObjects     List of integer ranges
              List of open contour objects for which to paint a cyclinder of a
              particular diameter around each contour.

       -diam OR -DiameterForTubes     Floating point
              Diameter for open contour objects being painted as tubes.  Enter
              either 1 value, or 1 value per listed object.

       -planar OR -PlanarTubes
              With this open, open contours identified as being painted as
              tubes will be painted in 2D only.  For each segment of the con-
              tour that lies in one Z plane, pixels will be extracted in that
              Z plane only.

       -color OR -ColorOutput
              Produce RGB output colored by model object colors.  This option
              is available only with byte, integer, or floating point input.

       -scale OR -ScalingMinMax       Two floats
              Minimum and maximum values for scaling to bytes, when a color
              volume is being produced.  The default is to scale the min and
              max of the file to 0 and 255 for input data modes other than
              bytes, but to leave bytes unscaled.  This entry should produce
              the same scaling as the -s option to 3dmod.

       -project OR -ProjectTiltSeries      Three floats
              Produce projection series with given starting, ending, and
              increment angles.  Projection is done with xyzproj, then data
              are read back in and and scaled to bytes.  When color output is
              being produced, each painted color channel is output separately
              and projected separately, then read back in and combined into
              one RGB mode file.  Only byte, integer, or real data may be pro-
              jected.

       -axis OR -AxisToTiltAround     Text string
              Axis to tilt around for projections (X, Y, or Z; default is Y)

       -constant OR -ConstantScaling
              When projecting with Xyzproj, scale all projections by the
              same amount instead of dividing them by the number of pixels
              along the projection ray at the particular angle.  This will
              give more even intensities through the projection series for
              nearly spherical compact objects embedded in the black back-
              ground.

       -bw OR -BlackAndWhite     Two integers
              Black/white values for scaling projections to bytes.  By
              default, the projections are scaled so that their min and max
              values map to 0 and 255.  With this option, scaled values below
              the black level are set to 0, ones above the white level are set
              to 255, and values in between are remapped to 0 to 255.  The
              result is similar to reading the default scaled data into 3dmod
              and setting the black and white sliders to these values.

       -tempdir OR -TemporaryDirectory     Text string
              Directory for temporary files when projecting

       -keep OR -KeepTempFiles
              Keep intermediate files when projecting.  2 or 6 intermediate
              files are produced, depending on whether color output is being
              generated.  The temporary volume files are named
              imodmop.rec0.pid (and imodmop.rec1.pid and imodmop.rec2.pid for
              green and blue channels of color output), where pid is the pro-
              cess ID.  The temporary projection files are named imod-
              mop.xyz0.pid, etc.

       -StandardInput
              Read parameter entries from standard input


AUTHORS
       David Mastronarde
       Based on imodmop and imodcmopp by James Kremer.

SEE ALSO
       3dmod, xyzproj

BUGS
       Pixels inside closed contours are selected by converting to a scan con-
       tour that is used to define the pixels to paint, instead of directly
       testing whether each pixel is inside the contour.  If this is not accu-
       rate enough, then direct testing could be added, although this will be
       much slower.

       Email bug reports to mast at colorado dot edu.



BL3DEMC                             3.13.2                          imodmop(1)