imodexplode(1)                                                  imodexplode(1)



NAME
       imodexplode - Make an exploded model by shifting objects.

SYNOPSIS
       imodexplode -o objects -x DX -y DY -z DZ ... input_model output_model

DESCRIPTION
       Makes an "exploded" model by shifting individual objects by specified
       amounts.  The option list can consist of a series of entries, each
       specifying a list of objects and the displacements DX, DY, and DZ by
       which to shift them.  Following a -o flag, place a list of object num-
       bers; this list can consist of comma-separated ranges of object num-
       bers, for example 1-3,6-9,13,15.  After the list of objects, specify
       the shift for those objects with the -x, -y, and/or -z flags.  If the
       shift is along one axis, only the shift for that axis needs to be
       enter; in other words, there is no need to enter zero shifts for the
       other axes.


AUTHOR
       David Mastronarde,  mast at colorado dot edu

SEE ALSO
       3dmod

BUGS
BL3DEMC                              4.7.3                      imodexplode(1)