imodexplode(1) General Commands Manual imodexplode(1)
NAME
imodexplode - Make an exploded model by shifting objects.
SYNOPSIS
imodexplode -o objects -x DX -y DY -z DZ ... input_model output_model
DESCRIPTION
Makes an "exploded" model by shifting individual objects by specified
amounts. The option list can consist of a series of entries, each
specifying a list of objects and the displacements DX, DY, and DZ by
which to shift them. Following a -o flag, place a list of object num-
bers; this list can consist of comma-separated ranges of object num-
bers, for example 1-3,6-9,13,15. After the list of objects, specify
the shift for those objects with the -x, -y, and/or -z flags. If the
shift is along one axis, only the shift for that axis needs to be
enter; in other words, there is no need to enter zero shifts for the
other axes.
AUTHOR
David Mastronarde, mast at colorado dot edu
SEE ALSO
3dmod
BUGS
IMOD 5.2.0 imodexplode(1)